Yamah
Creature 5 — azata, celestial, holy
Yamahs are devoted to protecting others from magic used for evil, particularly the kind that traps souls or controls a creature's free will. They relish taking a malevolent spellcaster's magic and turning it to virtuous purposes. Yamahs often sport stern countenances but still enjoy moments of joy and whimsy like other azatas. In particular, they revel in lighthearted jokes and cheery songs when appropriate. Once they enter combat, however, their bright dispositions change to one of focus and d
Source: pathfinder-monster-core-2
Perception +12
Skills acrobatics +13, arcana +10, deception +12, diplomacy +12, religion +13, stealth +13
Str
+3
Dex
+4
Con
+2
Int
+3
Wis
+4
Cha
+5
AC 21
Fort +9
Ref +13
Will +13
HP 75
Weaknesses cold-iron 5, unholy 5
Speed 25 feet, fly 70 feet
Offense
Melee Starknife +15, Damage 2d4+8 piercing
Ranged Starknife +15, Damage 2d4+8 piercing
Abilities
Crystallized Attack (divine, manipulate) —
Free Mind (mental) —
Sneak Attack — The creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Starstrike — Any non-magical starknife becomes a +1 striking returning weapon while a yamah wields it.
Steal Magic (concentrate, divine) — The yamah makes a melee spell attack against a creature under the efects of a spell; a yamah automatically succeeds with this attack against a willing creature. On a success, the yamah's divine touch attempts to counteract the spell (counteract rank 3, counteract modifer +16). A successful counteract siphons the magical energy into one of the gems on its forceful quartz bracelet , recharging it.
Spells
Truespeech (Constant) (rank 5)
Holy Light (rank 3)
Dispel Magic (rank 2)
Invisibility (rank 2)
Sure Footing (rank 2)
Detect Magic (Constant) (rank 1)
Divine Lance (rank 1)
Heal (rank 1)
Run Yamah in the encounter builder — free, no install.
Open in PathfinderGM →