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Yeth Hound

Creature 3 — beast, fiend, unholy

Pre-Remaster content. May include legacy alignment.

Wicked canine creatures who live for the thrill of the hunt, yeth hounds often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek dogs with overlarge ears and narrow paws that can tread on air as easily as the ground. Despite their canine appearance, yeth hounds are remarkably intelligent, although they rarely display this intelligence except when devising intricate tactics to ensnare their quarry. Their eerie bays echo across the countryside when they are engaged in

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +9
Skills acrobatics +8, athletics +9, stealth +10, survival +8
Str
+4
Dex
+3
Con
+2
Int
-2
Wis
+3
Cha
+1
AC 18 Fort +9 Ref +12 Will +12
HP 55
Weaknesses silver 5
Speed 40 feet

Offense

Melee Jaws +11, Damage 1d8+6 piercing plus 1d6 spirit

Abilities

Constant Spells — Constant Spells
Bay (auditory, concentrate, divine, fear, mental) — The yeth hound emits an unearthly howl audible up to 300 feet away. Any non-fiend creature that hears the howl must succeed at a DC 20 Will save or become Frightened 1. Any creature that critically fails and is within 60 feet of the yeth hound is instead Frightened 3 and Fleeing for 1d4 rounds (or until it recovers from its frightened condition). Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours.
Sinister Bite — A good creature bitten by a yeth hound must attempt a DC 20 Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes Frightened 1, or increases the value of its frightened condition by 1 if already frightened.
Knockdown — Knockdown

Spells

Air Walk (Constant) (rank 4)

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