Yeti
Creature 5 (uncommon) — humanoid
Nearly a myth, a yeti is rarely seen—and even when it is, it is often too late. Yetis dwell amid the highest, most remote peaks of the world, coming down from their snowy mountain holds to raid, steal livestock, and sometimes feed their insatiable urges for slaughter and destruction. Those folks who live at the foot of a yeti-ruled mountain warn of the "abominable snowmen": monstrous, furcovered humanoids who leave strange and bloody tracks in the snow. In actuality, most yetis protect the worl
Source: pathfinder-monster-core
Perception +15
Skills athletics +14, stealth +12, survival +11
Str
+5
Dex
+2
Con
+4
Int
-1
Wis
+4
Cha
-1
AC 21
Fort +15
Ref +11
Will +13
HP 115
Immunities cold
Weaknesses fire 10
Speed 35 feet, climb 20 feet
Offense
Melee Claw +15, Damage 2d10+5 slashing
Abilities
Snowblind — When Hiding, the yeti is Concealed by any snowfall, even if it's not thick enough to make other creatures concealed.
Nightmare Guardian — Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a -1 status penalty to AC.
Vanish —
Arctic Passage — The yeti ignores difficult terrain caused by ice or snow.
Grizzly Arrival (emotion, fear, mental) —
Rend — Claw
Rend
Run Yeti in the encounter builder — free, no install.
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