Yithian
Creature 9 (rare) — aberration
Pre-Remaster content. May include legacy alignment.
WeaverLANDVERTICALaberrationoccult
Yithians are strange creatures, defined not by their physical bodies but by their ancient, disembodied minds. As a people, yithians devote themselves to the acquisition of knowledge above all else. They project their minds across the cosmos and take over a creature's body, living within and observing the creature's culture. The yithians then reverse the process and return to their communities, recording all they learned in massive tomes crafted of strange, metal alloys. Yithians erase their hos
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +21; darkvision, thoughtsense (imprecise) 60 feet
Languages aklo, common, yithian; 20 other languages, telepathy 100 feet
Skills arcana +19, diplomacy +14, nature +18, occultism +21, society +19
Str
+4
Dex
+1
Con
+4
Int
+6
Wis
+5
Cha
+1
AC 27 (all-around vision)
Fort +19
Ref +14
Will +20
HP 112
Resistances acid 10, cold 10, fire 10, physical 10
Speed 20 feet, climb 10 feet
Offense
Melee Pincer (agile, deadly-d10) +19, Damage 2d12+7 bludgeoning
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thoughtsense (Imprecise) 60 feet (mental, occult) — Thoughtsense allows a monster to sense all non-mindless creatures at the listed range.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Mind Swap — When a yithian successfully casts Possession, they exchange their mind and soul with the target. Each creature takes control of the other's body. This effect lasts until the yithian Dismisses the spell or they're forced out by any effect that ends Possession. When the effect ends, each creature's mind and soul returns to its own body, regardless of physical or temporal distance, and the yithian can cast Rewrite Memory on the target to remove any or all knowledge of its time being possessed. If the yithian is forced out of the target's mind by an effect, the yithian can't remove such knowledge.
Occult Innate Spells DC 28, attack +20
7th Possession (See Mind Swap)
5th Mind Probe
4th Modify Memory (×3)
3rd Hypercognition, Mind Reading (At Will), Paralyze
2nd Touch of Idiocy
1st Mindlink (At Will)
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontline occupies the party's melee while this works its mind-affecting magic from relative safety.
SnareLAND / VERTICALA controller that pins a body in place gives the possession attempt a stationary, reliable target.
CrasherLAND / VERTICALA heavy striker punishes the lost turns and confusion caused by a successful mind swap.
PUNISHES
✖ low Will✖ isolated spellcasters✖ predictable positioning
Avoid stacking with another Weaver; the party only needs to solve one save-based control problem before both become irrelevant.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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