Yorulu
Creature 4 — humanoid, tripkee
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +10
Skills acrobatics +10, athletics +8, deception +7, society +7, stealth +12
Str
+2
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+1
AC 21
Fort +7
Ref +12
Will +10
HP 60
Speed 30 feet
Offense
Melee Shortsword +14, Damage 1d6+6 piercing
Melee Sap +12, Damage 1d6+4 bludgeoning
Ranged Composite Shortbow +14, Damage 1d6+4 piercing
Abilities
+1 Circumstance to All Saves vs. Traps —
Deny Advantage — Yorulu isn't off-guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Nimble Dodge —
Perception Bonus Against Traps — Perception +10 (+11 to find traps)
Mobility — Yorulu Strides half their speed or less, that movement does not trigger reactions.
Sneak Attack — Yorulu deals 1d6 extra precision damage to Off-Guard creatures.
Surprise Attack — On the first round of combat, if Yorulu rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.
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