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Zaramuun

Creature 16 — earth, elemental

Pre-Remaster content. May include legacy alignment.

Zaramuuns are beings of elemental sand that hide in deserts and wastelands. They disguise themselves as massive dunes before rising up to attack living creatures. The most infamous zaramuuns kill any living creatures they find, but others simply rob their victims of all metal and stone possessions before fleeing. Although zaramuuns insist they are only reclaiming what was taken from their ancestral earth, this is simple self-delusion; most zaramuuns use their stolen goods as payment and material

Source: pathfinder-bestiary (Pre-Remaster)

Perception +30
Skills athletics +31, religion +26, stealth +27
Str
+9
Dex
+5
Con
+6
Int
+0
Wis
+5
Cha
-1
AC 39 Fort +34 Ref +30 Will +25
HP 291
Immunities paralyzed, poison, sleep
Speed 35 feet, burrow 35 feet

Offense

Melee Fist +33, Damage 4d12+13 bludgeoning
Ranged Rock Or Metal Debris +29, Damage 4d8+13 bludgeoning

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
Attack of Opportunity — Attack Of Opportunity
Dune (concentrate) — Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed.
Engulf — DC 35 Reflex, 4d12 bludgeoning damage and Planar Tether, , Rupture 28 Engulf
Raking Sand
Sand Glide — The zaramuun can Burrow through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not difficult terrain for a zaramuun.
Sandblast (earth) — The zaramuun sprays a blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot line (DC 38 Reflex). It can't Sandblast again for 1d4 rounds. **Critical Success** No effect. **Success** Half damage. **Failure** Full damage. **Critical Failure** Full damage and Blinded for 1 round.

Spells

Disintegrate (rank 6)
Spirit Blast (rank 6)
Planar Ally (rank 5)
Dimensional Anchor (At Will) (Constant) (rank 4)
Suggestion (At Will) (rank 4)

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