Zashathal Head-Taker
Creature 15 (unique) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +27
Skills acrobatics +22, athletics +29, intimidation +25, religion +25, stealth +22, survival +25
Str
+6
Dex
+1
Con
+5
Int
+0
Wis
+4
Cha
+2
AC 36
Fort +29
Ref +23
Will +26
HP 250
Resistances physical (except weapons) 14
Speed 35 feet
Offense
Melee Ankylostar +30, Damage 3d10+12 bludgeoning
Melee Jaws +28, Damage 3d8+12 piercing
Melee Claw +28, Damage 3d6+12 slashing
Ranged Stoneraiser Javelin +25, Damage 2d6+12 piercing
Abilities
Coward Sense (Imprecise) 60 feet — Zashathal's disgust for cowardice is so powerful that he can detect the presence of frightened creatures, even if he can't see them.
Attack of Opportunity — Attack Of Opportunity
Fanatical Juggernaut — When Zashathal rolls a success on a Fortitude save, it is a critical success instead. Zashathal halves damage he takes from failing a Fortitude save.
Powerful Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 34 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Intimidating Strike (rage) —
Rage (concentrate, emotion, mental) —
Renewed Vigor (concentrate, rage) — Zashathal gains 12 temporary Hit Points.
Sudden Charge — Zashathal Strides twice and makes a melee Strike.
Whirlwind Strike — Zashathal makes a melee Strike against all creatures within his reach. Each attack counts toward his multiple attack penalty, but his multiple attack penalty doesn't increase until he's made all his attacks.
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