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Zeal-damned Ghoul

Creature 10 (uncommon) — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +21
Skills acrobatics +22, athletics +20, deception +18, stealth +22
Str
+4
Dex
+6
Con
+3
Int
+0
Wis
+3
Cha
+2
AC 29 Fort +19 Ref +22 Will +19
HP 175
Immunities bleed
Speed 30 feet, burrow 5 feet

Offense

Melee Jaws +22, Damage 2d6+8 piercing plus 1d6 spirit plus 1d6 void
Melee Claws +22, Damage 2d4+8 slashing plus 1d6 void plus 1d6 spirit

Abilities

Consume Flesh (manipulate) —
Ghoul Fever (disease) — Saving Throw DC 27 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a zeal-damned ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 27 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

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