Zealot of Asmodeus
Creature 4 — human, humanoid, unholy
Zealots ferret out plots against their religion and seek justice for their church's followers. This zealot serves Asmodeus, but others might serve Abadar, Calistria, Iomedae, Norgorber, Pharasma, Sarenrae, or Zon-Kuthon. They often ride a War Horse wearing light barding. To depict a zealot's mount, add this horse to the encounter as an additional monster with its own actions, adjusting the encounter's XP budget accordingly. Religions inspire devout individuals to uphold their tenets.
Source: pathfinder-npc-core
Perception +9
Skills athletics +9, deception +10, intimidation +10, religion +12, society +7
Str
+4
Dex
+1
Con
+1
Int
+0
Wis
+3
Cha
+2
AC 22
Fort +9
Ref +7
Will +11
HP 60
Speed 20 feet
Offense
Melee Mace +12, Damage 1d6+4 bludgeoning
Melee Fist +12, Damage 1d4+4 bludgeoning
Ranged Composite Shortbow +9, Damage 1d6+2 piercing
Abilities
Shield Block — Shield Block
Swear Vengeance —
Channel Smite (divine) — Cost the zealot expends a Harm spell
Effect The zealot makes a melee Strike. If it hits, they damage the target with a 1-action harm spell. The target automatically gets a failure (or a critical failure if the Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.
Deadly Simplicity — The zealot deals 1d8 damage with their mace instead of 1d6.
Spells
Cleanse Affliction (rank 2)
See the Unseen (rank 2)
Share Life (rank 2)
Command (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Forbidding Ward (rank 1)
Harm (rank 1)
Read Aura (rank 1)
Runic Weapon (rank 1)
Sigil (rank 1)
Spirit Link (rank 1)
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