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Zecui

Creature 6 (uncommon) — aberration

SnareFlankerLANDSUBTERRANEANVERTICALaberration

These chitinous entities can only grow to adulthood within a host creature, usually a humanoid or larger animal. When such hosts are particularly plentiful, zecuis can multiply at a horrifying rate, sealing hosts in subterranean chambers until their larvae grow to adulthood. However, during lean times, zecui adults will sate their hunger by eating those hosts along with any unlucky larvae gestating within, unable to be infested by their own young. Between periods of wakefulness, zecuis hibernat

Source: pathfinder-monster-core

Perception +14; darkvision
Languages aklo
Skills acrobatics +17, athletics +15, crafting +12, medicine +14, stealth +17
Str
+3
Dex
+5
Con
+2
Int
+0
Wis
+2
Cha
+0
Items Shortsword (2)
AC 23 Fort +14 Ref +17 Will +12
HP 110
Speed 30 feet, burrow 20 feet, climb 20 feet

Offense

Melee Shortsword (agile, finesse, versatile-s) +17, Damage 2d6+7 piercing
Melee Mandibles +15, Damage 2d8+7 piercing
Melee Claws (agile, finesse) +17, Damage 2d4+7 slashing plus Grab
Ranged Spit +17, range 30 feet, Damage 1d4 bludgeoning plus Spit Mucus

Abilities

Preserve Prey (healing, manipulate, occult, vitality) —
Dual StabFrequency once per round

Effect The zecui makes two shortsword Strikes against an Immobilized or Off-Guard target. These strikes count towards the zecui's multiple attack penalty, but it doesn't increase until after the second attack.
Harden Chitin — The zecui fuses much of their chitin into a black metallic shell. They gain resistance 5 to all damage (except mental and spirit) until they next take a move action.
Spit Mucus — A creature hit by the zecui's spit attack is Immobilized by the larva-infested mucus and stuck to the nearest surface until it Escapes. While that creature is immobilized, it is exposed to zecui larvae at the end of each of its turns.
Zecui Larvae (disease) — Saving Throw DC 25 Fortitude

Stage 1 visible lumps as the larvae move but no ill effect (1 day)

Stage 2 Drained 1 (1 day)

Stage 3 Drained 2 (1 day)

Stage 4 Drained 3 and controlled by the zecui larva (1 day)

Stage 5 the creature dies and the adult zecui can emerge from the corpse as an Interact action

WORKS WELL WITH

AnvilLANDA durable frontline occupies melee attention while the zecui uses its burrow and climb access to flank and land a follow-up strike on an already-immobilized target.
CrasherLAND / SUBTERRANEAN / VERTICALA burst melee attacker finishes off a target already immobilized and drained by the larvae.
WeaverLANDA caster's debuffs stack with the mucus immobilize, layering additional save pressure the party must answer each round.

PUNISHES

✖ ranged reliance✖ isolated targets✖ low Fortitude
Avoid stacking with another immobilize-based controller; overlapping restraints on a target that can no longer act waste actions.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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