Zellara Esmeranda
Creature 14 (unique) — ghost, incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +27
Skills acrobatics +26, diplomacy +28, occultism +28, performance +26
Str
-5
Dex
+6
Con
+2
Int
+4
Wis
+5
Cha
+6
AC 36
Fort +22
Ref +28
Will +25
HP 195
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand +26, Damage 3d12+8 void
Ranged Ghostly Harrow Card +26, Damage 3d8+8 void
Abilities
Boundless Spirit — Unlike other ghosts, Zellara is not bound to a specific site or object. She can freely manifest wherever she likes.
Harrow Sense — Zellara can detect the presence of harrow cards as an imprecise sense out to 1 mile. She can detect harrow cards as a precise sense out to 120 feet.
Rejuvenation (divine) — When Zellara is destroyed, she re-forms after 2d4 days at the site of her destruction, fully healed. If she is bound to a harrow deck or harrow card, Zellara can manifest near the bound item instead. Once her ex-student Raven has been defeated, Zellara will return to the Boneyard to face her final judgment.
Unbound Fate — Zellara's connection to the harrow and fortune-telling in life have given her full control of her fate in the afterlife. She can ignore any fortune or misfortune effects that affect her. If she is forced to roll twice as part of a fortune and misfortune effect, she can take whichever die result she prefers, even if the effect would normally force her to choose one of the results.
Void Healing — Negative Healing
Flurry of Cards — Zellara unleashes a barrage of harrow cards that deals 7d6 void damage in a 30-foot cone (DC 34 Reflex save).
Harrow Binding (occult) —
Stack the Deck (divine, fortune, occult) —
Spells
Plane Shift (rank 7)
Teleport (At Will, Self Only) (rank 6)
True Seeing (rank 6)
Crushing Despair (rank 5)
Sending (rank 5)
Confusion (rank 4)
Read Omens (rank 4)
Hypercognition (rank 3)
Augury (rank 2)
Dispel Magic (rank 2)
Telekinetic Maneuver (rank 2)
Command (rank 1)
Detect Magic (rank 1)
Ghost Sound (rank 1)
Mage Hand (rank 1)
Mindlink (rank 1)
Prestidigitation (rank 1)
Read Aura (rank 1)
Telekinetic Projectile (rank 1)
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