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Zimiezek

Creature 18 (rare) — aberration, fiend, unholy

The zimiezeks, also known as those-that-weave-secrets, are one of many creatures native to Duskfathom. They resemble large spiders with humanoid hands instead of spidery feet and possess vaguely humanoid heads with multiple eyes and spider fangs for jaws. Their faces are often shrouded by a veil, mask, or webbing to both hide their identity and as a gesture of peace, for a zimiezek's bite can turn other humanoids into them. Unlike the karumzeks, Norgorber's more common divine servitors, zimieze

Source: curtain-call-bestiary

Perception +33
Skills acrobatics +35, athletics +32, deception +34, society +31, stealth +35, survival +33
Str
+6
Dex
+7
Con
+6
Int
+5
Wis
+9
Cha
+6
AC 41 Fort +28 Ref +31 Will +33
HP 335
Immunities poison
Speed 40 feet, climb 40 feet

Offense

Melee Shortsword +35, Damage 1d6 acid plus 3d6+14 piercing plus 1d6 spirit
Melee Bite +33, Damage 3d6 poison plus 3d10+14 piercing
Ranged Web +33, Damage 1d4 bludgeoning

Abilities

Darting Legs
Reactive Strike — The zimiezek gains two extra reactions on their turn that they can only use to make Reactive Strikes. Reactive Strike
Web Restraints — A creature hit by the zimiezek's web Strike is Restrained either to a surface or tethered to the zimiezek until it Escapes. The zimiezek gains a +2 circumstance bonus to a tethered target and can Interact with the tether to pull a target 15 feet toward them.
Zimiezek Infection (disease, virulent) — Anadis are immune Saving Throw DC 37 Fortitude Stage 1 Clumsy 1 (1 day) Stage 2 Clumsy 2 (eight spider legs start to grow out of your back; 1 day) Stage 3 clumsy 2, Drained 1 (venomous fangs grow from your mouth, 1 day) Stage 4 clumsy 2, drained 1, Slowed 1 (sticky webbing exudes from your flesh, 1 day) Stage 5 Unconscious (you become cocooned in webbing, during which you have no need for food and water, 1 week) Stage 6 death (and a brand new zimiezek emerges from your cocooned body)

Spells

Translocate (rank 4)
Translocate (At Will) (rank 4)
Web (rank 2)
Telekinetic Hand (rank 1)
Telekinetic Projectile (rank 1)

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