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Zimiezek

Creature 18 (rare) — aberration, fiend, unholy

FlankerWeaverLANDVERTICALaberrationfiend

The zimiezeks, also known as those-that-weave-secrets, are one of many creatures native to Duskfathom. They resemble large spiders with humanoid hands instead of spidery feet and possess vaguely humanoid heads with multiple eyes and spider fangs for jaws. Their faces are often shrouded by a veil, mask, or webbing to both hide their identity and as a gesture of peace, for a zimiezek's bite can turn other humanoids into them. Unlike the karumzeks, Norgorber's more common divine servitors, zimieze

Source: curtain-call-bestiary

Perception +33; greater-darkvision
Languages chthonian, common, daemonic, diabolic, utopian
Skills acrobatics +35, athletics +32, deception +34, Duskfathom Lore +31, society +31, stealth +35, survival +33
Str
+6
Dex
+7
Con
+6
Int
+5
Wis
+9
Cha
+6
Items Shortsword
AC 41 Fort +28 Ref +31 Will +33
HP 335
Immunities poison
Speed 40 feet, climb 40 feet

Offense

Melee Shortsword (agile, finesse, magical, reach-10, versatile-s) +35, Damage 1d6 acid plus 3d6+14 piercing plus 1d6 spirit
Melee Bite (finesse, magical) +33, Damage 3d6 poison plus 3d10+14 piercing plus Zimiezek Infection
Ranged Web +33, range 60 feet, Damage 1d4 bludgeoning plus Web Restraints

Abilities

Darting Legs
Reactive Strike — The zimiezek gains two extra reactions on their turn that they can only use to make Reactive Strikes.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Web Restraints — A creature hit by the zimiezek's web Strike is Restrained either to a surface or tethered to the zimiezek until it Escapes. The zimiezek gains a +2 circumstance bonus to Trip a tethered target and can Interact with the tether to pull a target 15 feet toward them.
Zimiezek Infection (disease, virulent) — Anadis are immune

Saving Throw DC 37 Fortitude

Stage 1 Clumsy 1 (1 day)

Stage 2 Clumsy 2 (eight spider legs start to grow out of your back; 1 day)

Stage 3 clumsy 2, Drained 1 (venomous fangs grow from your mouth, 1 day)

Stage 4 clumsy 2, drained 1, Slowed 1 (sticky webbing exudes from your flesh, 1 day)

Stage 5 Unconscious (you become cocooned in webbing, during which you have no need for food and water, 1 week)

Stage 6 death (and a brand new zimiezek emerges from your cocooned body)
Occult Innate Spells DC 37, attack +29
4th Translocate, Translocate (At Will)
2nd Web (×3)
Cantrips (4th) Telekinetic Hand, Telekinetic Projectile

WORKS WELL WITH

CrasherLANDA Crasher demolishes web-restrained enemies while the zimiezek controls their positioning with tethers and climb mobility.
SniperLANDA Sniper fires unimpeded at restrained targets while the zimiezek uses climb and webs to shape the battlefield.
AnvilLANDAn Anvil creates a second threat zone that stacks with the zimiezek's multiple Reactive Strikes for layered movement denial.

PUNISHES

✖ mobility✖ repositioning✖ lack of vertical options
Stacking two multi-reaction Flankers creates redundant movement punishment without solving positioning gaps.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #206: Bring the House Down.

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