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Zivzeb

Creature 4 — aberration

Thought to be the result of a failed experiment meant to animate objects or a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to mimic the form of common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush. Mimics possess complex alien minds, and while often cruel a

Source: sky-kings-tomb-bestiary

Perception +9
Skills athletics +12, deception +9
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+1
Cha
+0
AC 20 Fort +11 Ref +9 Will +9
HP 75
Speed 10 feet

Offense

Melee Pseudopod +14, Damage 2d8+4 bludgeoning

Abilities

Adhesive — The mimic is coated in an adhesive slime. Any creature that hits the mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a DC 23 Reflex save or become Grabbed (). A weapon that hits the mimic is stuck to the mimic and can be removed with a successful DC 23 Athletics check (made as a single action). A mimic can have any number of objects or creatures stuck to it at a time. The mimic can release a stuck creature or object by using a single action, and the adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures.
Object Lesson — Object Lesson can't be used again until the mimic escapes and takes on a new disguise.
Mimic Object (concentrate, polymorph) — The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size but can alter its coloration and visual appearance. It has an automatic result of 28 on Deception checks and DCs to pass as the object that it's mimicking.

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