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Zombie Dragon

Creature 9 — dragon, mindless, undead, unholy, zombie

AnvilCrasherLANDAERIALundeaddragonzombieunholy

The rotted husk of a once great dragon, this abomination has lost all its former splendor, but none of the ferocity. Its patchy, rotted wings don't generate enough lift to keep it aloft, but the foul necromantic energies animating it still allow it to fly, albeit slowly. Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.

Source: pathfinder-monster-core-2

Perception +16; darkvision
Skills acrobatics +16, athletics +19
Str
+6
Dex
+3
Con
+4
Int
-5
Wis
+3
Cha
-2
AC 27 Fort +19 Ref +18 Will +16
HP 210 (void healing)
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses slashing 10, vitality 10
Speed 30 feet, fly 50 feet

Offense

Melee Upper Jaw (reach-15) +21, Damage 2d10+12 piercing
Melee Claw (agile, reach-10) +21, Damage 2d8+12 slashing
Melee Tail (reach-20) +19, Damage 2d6+12 bludgeoning

Abilities

Slow — The zombie dragon is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Viscera Breath (poison) — The zombie dragon breathes a wave of fetid viscera that deals 5d6 bludgeoning plus 5d6 poison{5d6 bludgeoning damage and 5d6 poison damage} (DC 28 Reflex save). A creature that critically fails is also Sickened 2. The zombie dragon can't use Viscera Breath again for 1d4 rounds.

WORKS WELL WITH

SniperLAND / AERIALA ranged attacker keeps damage flowing from outside the dragon's long reach while the permanently Slowed, reaction-less zombie dragon anchors the front line.
SnareLANDControl that pins targets in place compensates for the zombie dragon's reduced action economy from being Slowed.
ShadeLAND / AERIALA stealthy skirmisher can pick off exposed spellcasters while the lumbering, hard-to-ignore zombie dragon commands the party's attention.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
Pairing with another reach-heavy Anvil crowds the same frontline space without adding new tactical pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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