Zombie Hulk
Creature 6 — mindless, undead, unholy, zombie
These towering horrors rise from monstrous, gigantic corpses. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Source: pathfinder-monster-core
Perception +8
Skills athletics +18
Str
+7
Dex
-1
Con
+4
Int
-5
Wis
+0
Cha
-2
AC 21
Fort +16
Ref +9
Will +12
HP 160
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses vitality 10, slashing 10
Speed 25 feet
Offense
Melee Hunk Of Meat +17, Damage 2d10+9 bludgeoning
Ranged Corpse +17, Damage 2d6+9 bludgeoning
Abilities
Slow — A zombie is permanently slowed 1 and can't use reactions.
Void Healing — Negative Healing
Corpse Throwing — A zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.
Wide Swing — The zombie hulk makes two hunk of meat Strikes against different targets within its reach.
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