← Bestiary index

Zombie Hulk

Creature 6 — mindless, undead, unholy, zombie

These towering horrors rise from monstrous, gigantic corpses. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

Source: pathfinder-monster-core

Perception +8
Skills athletics +18
Str
+7
Dex
-1
Con
+4
Int
-5
Wis
+0
Cha
-2
AC 21 Fort +16 Ref +9 Will +12
HP 160
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses vitality 10, slashing 10
Speed 25 feet

Offense

Melee Hunk Of Meat +17, Damage 2d10+9 bludgeoning
Ranged Corpse +17, Damage 2d6+9 bludgeoning

Abilities

Slow — A zombie is permanently slowed 1 and can't use reactions.
Void Healing — Negative Healing
Corpse Throwing — A zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.
Wide Swing — The zombie hulk makes two hunk of meat Strikes against different targets within its reach.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Zombie Hulk in the encounter builder — free, no install.

Open in PathfinderGM →