Zombie Hulk
Creature 6 — mindless, undead, unholy, zombie
CrasherAnvilLANDundeadunholyzombievoid
These towering horrors rise from monstrous, gigantic corpses. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Source: pathfinder-monster-core
Perception +8; darkvision
Skills athletics +18
Str
+7
Dex
-1
Con
+4
Int
-5
Wis
+0
Cha
-2
AC 21
Fort +16
Ref +9
Will +12
HP 160 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Weaknesses vitality 10, slashing 10
Speed 25 feet
Offense
Melee Hunk Of Meat (reach-15) +17, Damage 2d10+9 bludgeoning
Ranged Corpse (brutal) +17, range increment 30 feet, Damage 2d6+9 bludgeoning
Abilities
Slow — A zombie is permanently slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Corpse Throwing — A zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.
Wide Swing — The zombie hulk makes two hunk of meat Strikes against different targets within its reach.
WORKS WELL WITH
SnareLANDA controller keeping foes bunched together lets Wide Swing reliably catch two separate targets in the same turn.
SniperLANDA ranged striker can chip away from outside reach while the hulk's slowed movement keeps it from closing the gap.
PUNISHES
✖ clumping✖ melee reliance✖ low Fortitude
Avoid stacking with another Crasher; overlapping huge-HP brutes just extend attrition without new tactical pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Zombie Hulk in the encounter builder — free, no install.
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