Zombie Mammoth
Creature 11 — mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
This monstrous creature can overrun defenses and stomp foes into the ground, making it a terror on any battlefield. Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +17
Skills athletics +24
Str
+7
Dex
+0
Con
+5
Int
-5
Wis
+2
Cha
-3
AC 27
Fort +22
Ref +15
Will +19
HP 290
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Speed 45 feet
Offense
Melee Tusk +24, Damage 3d10+13 piercing
Melee Trunk +24, Damage 2d10+7 bludgeoning
Melee Foot +24, Damage 2d10+13 bludgeoning
Abilities
Severed Trunk — When the zombie mammoth is hit by a critical hit that deals slashing damage, the mammoth's trunk is severed from its body. Any creature Grabbed or Restrained with the trunk is released, and the mammoth loses its trunk Strike and Greater Constrict.
The trunk slithers across the battlefield, still animated, and acts in initiative right after the mammoth. It retains Greater Constrict and trunk Strikes but can't use tusk Strikes, foot Strikes, or Shambling Trample. It has all the stats of the mammoth, except its AC is reduced to 23, it has only 50 Hit Points, and its Speed is 10 feet. Damage dealt to the severed trunk has no effect on the zombie mammoth.
Slow — A zombie mammoth is permanently Slowed 1 and can't use reactions.
Void Healing — Negative Healing
Greater Constrict — 2d10+7 bludgeoning, DC 30 Fortitude
Greater Constrict
Shambling Trample — Large or smaller, foot, DC 30 Reflex
The zombie mammoth Strides up to its Speed instead of double.
Trample
Improved Grab — Improved Grab
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