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Zombie Rival Necromancer

Creature 16 (uncommon) — human, humanoid, mindless, undead, unholy, zombie

Pre-Remaster content. May include legacy alignment.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +28
Skills arcana +32, deception +28, diplomacy +28, intimidation +28, religion +28, society +32, stealth +26
Str
+1
Dex
+3
Con
+3
Int
+5
Wis
+4
Cha
+4
AC 36 Fort +25 Ref +25 Will +30
HP 315
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 20, slashing 20
Speed 25 feet

Offense

Melee Dagger +25, Damage 3d4+7 piercing
Ranged Dagger +25, Damage 3d4+7 piercing

Abilities

Slow — A zombie is permanently Slowed 1 and can't use reactions.
Void Healing — Negative Healing
Bolster Dead — Frequency once per turn Requirements Your most recent action was to cast a non-cantrip necromancy spell Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.
Drain Bonded Item (arcane) — Frequency once per day Requirements The necromancer hasn't acted yet on this turn Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

Spells

Boil Blood (rank 8)
Bound in Death (rank 6)
Feeblemind (rank 6)
Blister (rank 5)
Forceful Hand (rank 5)
Tongues (rank 5)
Fly (rank 4)
Life Siphon (rank 4)
Stoneskin (rank 4)
Haste (rank 3)
Rouse Skeletons (rank 3)
Slow (rank 3)
Darkvision (rank 2)
Dispel Magic (rank 2)
False Life (rank 2)
Resist Energy (rank 2)
See Invisibility (rank 2)
Ancient Dust (rank 1)
Animate Dead (rank 1)
Call of the Grave (rank 1)
Chill Touch (rank 1)
Detect Magic (rank 1)
Feather Fall (rank 1)
Flense (rank 1)
Illusory Disguise (rank 1)
Longstrider (rank 1)
Magic Missile (rank 1)
Shield (rank 1)
Torturous Trauma (rank 1)

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