Zuhra
Creature 8 (uncommon) — elemental, genie, metal
Zuhras, the genies of the elemental Plane of Metal, are bold and imposing, fond of being the center of attention and drawing a crowd with flashy performances, displays of skill, and tales of their personal victories. Despite their large personalities, their long-term relationships tend to be cool and somewhat distant; zuhras often make alliances but rarely form friendships, and the trust required for deeper relationships is rarer still. The few mortals who've gotten to know a zuhra often describ
Source: rage-of-elements-bestiary
Perception +15
Skills acrobatics +19, athletics +15, crafting +17, intimidation +17, performance +19, society +16
Str
+3
Dex
+5
Con
+6
Int
+4
Wis
+3
Cha
+5
AC 26
Fort +16
Ref +17
Will +17
HP 125
Resistances electricity 10
Speed 25 feet, fly 30 feet
Offense
Melee Spiked Chain +19, Damage 2d8+9 slashing
Melee Hand Blade +19, Damage 1d4 bleed plus 2d4+9 slashing
Abilities
Constant Spells — Constant Spells
Conductive Redirection (arcane, concentrate, electricity) —
Blinding Reflection (arcane, light) — Frequency once per round
Requirements The zuhra is in dim or bright light
Effect The zuhra briefly reshapes part of their metallic body into a concave surface to reflect the surrounding light into the eyes of a creature within 30 feet. The target must attempt a DC 26 Reflex save. It's then temporarily immune for 1 hour.
**Critical Success** The target is unaffected.
**Success** The target is Dazzled until the start of the zuhra's next turn.
**Failure** The target is Blinded until the start of the zuhra's next turn.
Change Shape (arcane, concentrate, polymorph) — The zuhra transforms into a Small or Medium metal elemental or animal. This doesn't affect the zuhra's statistics, but it could change the damage type of their Strikes.
Change Shape
Spells
Interplanar Teleport (At Will) (To Astral Plane, Elemental Planes, or Universe only) (rank 7)
Truespeech (Constant) (rank 5)
Mercurial Stride (rank 4)
Weapon Storm (rank 4)
Clad In Metal (Can Choose Uncommon Metals) (rank 2)
Invisibility (rank 2)
Magnetic Attraction (At Will) (rank 2)
Magnetic Repulsion (At Will) (rank 2)
Detect Magic (rank 1)
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