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Zuishin

Creature 10 — kami, spirit

Zuishin are kami warriors and archers tasked with watching over important shrines, ancient gates, or sacred doorways. With sturdy armor and hallowed armaments, zuishin fight tirelessly to drive off unholy powers who wish to desecrate their wards. Of all kami, zuishin most frequently fight against oni, as the wards zuishin guard are often targeted by these vile fiends. Zuishin tend to regard mortals with skepticism. To earn a zuishin's trust, a supplicant might offer items of natural significanc

Source: pathfinder-monster-core-2

Perception +21
Skills acrobatics +23, athletics +22, intimidation +19, medicine +21, nature +21, stealth +21
Str
+6
Dex
+7
Con
+5
Int
+1
Wis
+5
Cha
+3
AC 30 Fort +19 Ref +23 Will +17
HP 180
Weaknesses cold-iron 10
Speed 0 feet, fly 25 feet

Offense

Melee Holy Katana +23, Damage 2d6+9 slashing
Ranged Holy Composite Longbow +24, Damage 2d8+9 piercing

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Ward (divine) — Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A zuishin's ward is typically a gate, doorway or shrine.
Reactive Strike — Reactive Strike
Healing Arrow (divine, healing) — The zuishin blesses an arrow with healing magic. They expend a Breath of Life, Cleanse Affliction, Heal, or Sure Footing spell and make a composite longbow Strike against an ally. A critical failure has no effect, but on any other result the ally is affected by the spell rather than taking damage from the Strike.
Holy Weaponry (divine) — Any weapon becomes a striking Holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.

Spells

Breath of Life (rank 5)
Translocate (rank 4)
Cleanse Affliction (rank 2)
Dispel Magic (rank 2)
Share Life (rank 2)
Sure Footing (rank 2)
Heal (rank 1)
Heal (rank 1)

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