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Agitate

Rank 1 — arcane, occult (concentrate, manipulate, mental, nonlethal)

Source: Pathfinder Lost Omens Divine Mysteries

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
Duration varies
  • 2d8 mental damage
You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage at the end of its turn. The GM might decide to add additional move actions to the list for creatures that possess only a more unusual form of movement. The duration of this effect depends on the target's Will save. **Critical Success** The spell has no effect. **Success** The duration is 1 round. **Failure** The duration is 2 rounds. **Critical Failure** The duration is 4 rounds. Heightened (+1) The damage increases by 2d8.

Heightened

Heightened (+undefined): 2d8 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Divine Mysteries, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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