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Anima Invocation (Modified)

Rank 10 (rare)

Source: Pathfinder #150: Broken Promises

Cast 1 hour
Range 10 miles
Targets Primary and Secondary Casters
Duration 1 day
When casting the modified version of the Anima Invocation, it instead draws upon the latent spiritual energies of sapient creatures within range of the spell without requiring their deaths, then uses this energy to bolster the connection between body and soul among all of the ritual's casters. This shift from an offensive effect to a defensive one results in a much less dangerous spell that helps to protect against Dahak. **Critical Success** You gain full access to your own potential for 1 day. You gain resistance 10 to all damage and a +4 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the Ghost Touch rune and deal an additional 1d10 spirit damage. You are immune to the soul-draining effect within Alseta's Landing. **Success** You tap into your own potential for 1 day. You gain resistance 5 to all damage and a +2 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the ghost touch rune and deal an additional 1 spirit damage. You are immune to the soul-draining effect within Alseta's Landing. **Failure** You are unable to tap into your own spiritual essence, but you still gain immunity to the soul-draining effect within Alseta's Landing. **Critical Failure** You botch the ritual, damaging your own spiritual essence. You gain Doomed 1 or increase your doomed condition by 1 if you're already doomed. This doomed value decreases by 1 every week. This is a curse effect.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #150: Broken Promises, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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