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Awaken Animal

Rank 6 (uncommon) (mental)

Source: Pathfinder Player Core

Cast 1 day
Range 10 feet
Targets 1 animal up to the level on the table
You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one. **Critical Success** The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it. **Success** The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were lower and it becomes friendly to you for awakening it. **Failure** You fail to awaken the target. **Critical Failure** You accidentally awaken the target with a pure bestial hatred toward you. The target's Intelligence, Wisdom, and Charisma modifiers increase to -2 if they were lower. It becomes hostile to you, attempting to destroy you. Creatures Creation Rituals Creature Level Spell Rank Required Cost -1 or 0 2 15 gp 1 2 60 gp 2 3 105 gp 3 3 180 gp 4 4 300 gp 5 4 480 gp 6 5 750 gp 7 5 1,080 gp 8 6 1,500 gp 9 6 2,100 gp 10 7 3,000 gp 11 7 4,200 gp 12 8 6,000 gp 13 8 9,000 gp 14 9 13,500 gp 15 9 19,500 gp 16 10 30,000 gp 17 10 45,000 gp

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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