← Home

Awaken Portal

Rank 3 (rare)

Source: Pathfinder #163: Ruins of Gauntlight

Cast 1 hour
Range 10 feet
Targets 1 portal
You attempt to reactivate a dormant gate, portal, or Teleportation Circle by infusing it with magical energies. This ritual must be successfully performed twice, once at each location the portal connects. While the teleportation circles and portals found in the Abomination Vaults require no additional cost to awaken, other portals might require rare items or specific materials as a cost for this ritual at the GM's discretion—some portals might even be so powerful that this ritual cannot awaken them at all. **Critical Success** You awaken the portal. If its other side is awakened, the portal can be used normally and won't deactivate naturally. If its other side is not awakened, this side remains awakened for 1 year, possibly allowing you enough time to find and awaken the connecting portal. **Success** As critical success, but if the portal's other side is not awakened, this side remains awakened for only 1d6 days before it fades and falls dormant again. **Failure** You fail to activate the portal, and magical backlash leaves you Stupefied 1 for 24 hours. **Critical Failure** As failure, but in addition, a hostile creature is drawn through the portal and immediately attacks anyone present. The creature drawn through the portal varies, according to the portal's nature

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #163: Ruins of Gauntlight, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

Full licenses · Privacy · Terms

Cast Awaken Portal in your encounter, tracked automatically, free, no install.

Open in PathfinderGM →