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Bandit's Doom

Rank 5 — arcane, divine, occult (concentrate, curse, manipulate)

Source: Pathfinder Secrets of Magic

Cast 30 minutes
Components somatic, verbal
Targets 1 item of 2 Bulk or less
Duration 1 month
  • 8d8 mental damage
You ward the target item against those who would steal it. When a creature attempts to take the target into its possession, it takes 8d8 mental damage and is doomed, depending on the result of its Will save. The spell then ends. You can choose up to 10 creatures when you cast this spell; if you do, those creatures can take the target item without triggering the ward. You can only have one bandit's doom active at a time. If you cast the spell again, the newer casting supersedes the older. **Critical Success** The creature is unaffected. **Success** The creature takes half damage and is Doomed 1. **Failure** The creature takes full damage and is Doomed 2. **Critical Failure** The creature takes double damage and is Doomed 3. Heightened (+2) The damage increases by 2d8.

Heightened

Heightened (+undefined): 2d8 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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