← Home

Blood in the Water

Rank 3 (uncommon) (concentrate, focus, hex, manipulate, spirit, witch)

Source: Pathfinder Howl of the Wild

Cast 2 actions
Components somatic, verbal, focus
Range 30 feet
Targets 1 creature that can bleed
Duration 1 minute
  • 2d6 spirit damage
Requirements The target is taking persistent bleed damage or your last action dealt slashing damage to the target. Predators are drawn to the scent of blood, and blood can disperse shockingly far in the water. You summon the spirits of aquatic predators to appear as a spectral swarm around the target. When you Cast or Sustain this Spell, the target takes 2d6 spirit damage (basic Reflex save). If the target takes any damage from the spell, it treats all water as difficult terrain for 1 round as the predators try to drag them down. The spectral predators don't take up space, grant flanking, or have any other attributes a creature would. If you deal slashing damage to the target while the spell is active, you automatically Sustain this Spell. If you cast blood in the water while a previous casting of this hex is still in effect, the previous effect ends. Heightened (+2) The damage dealt increases by 2d6.

Heightened

Heightened (+undefined): 2d6 untyped damage

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Howl of the Wild, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

Full licenses · Privacy · Terms

Cast Blood in the Water in your encounter, tracked automatically, free, no install.

Open in PathfinderGM →