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Bottle the Storm

Rank 4 (uncommon) (cleric, electricity, focus, manipulate)

Source: Pathfinder Lost Omens Divine Mysteries

Components somatic, focus
Duration 1 minute
Trigger You would take electricity damage. When lightning is turned against you, you store the charge safely within yourself, unleashing it when the time is right. You gain electricity resistance 10 against the triggering effect. If you successfully prevent damage in this way, at any time during the spell's duration, you can spend a single action, which has the attack trait, to expend the charge and make a spell attack against the AC of a target within 60 feet. This attack deals electricity damage equal to the damage prevented by bottle the storm . If you Cast bottle the storm a second time before the original duration elapses, or if you do not make this attack within 1 minute, the stored charge dissipates harmlessly. Heightened (7th) The resistance increases to 15, and you can immediately make the spell attack granted by bottle the storm as part of the reaction used to Cast the Spell. Heightened (10th) The resistance increases to 20, and you can immediately make the spell attack granted by bottle the storm as part of the reaction used to Cast the Spell.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Divine Mysteries, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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