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Call The Blood

Rank 4 (uncommon) — arcane, occult, primal (concentrate, death, manipulate, void)

Source: Pathfinder #165: Eyes of Empty Death

Cast 2 actions
Components somatic, verbal
Range 60 feet
Targets 1 living creature
  • 8d4 void damage
With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. You deal 8d4 void damage to the target. If the target takes damage, its blood flows into your mouth. If you're a living creature and don't have void healing, you're Sickened 2. If you're undead (or living but have void healing), you can choose to either gain temporary Hit Points equal to half of the void damage the target takes (after applying resistance and the like) and become Quickened for 1 round, or forgo the temporary Hit Points and become quickened for 1 minute. You can use this extra action only to Step, Stride, or Strike. You lose any remaining temporary Hit Points after 1 minute. Heightened (+1) The damage increases by 2d4.

Heightened

Heightened (+undefined): 2d4 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #165: Eyes of Empty Death, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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