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Call the Ten

Rank 4 (uncommon) (concentrate, focus, manipulate)

Source: Pathfinder Lost Omens Rival Academies

Cast 3 actions
Components somatic, verbal, focus
Range 30 feet
Targets up to 10 creatures, including yourself
  • 4d6 spirit damage
The Ten Magic Warriors were the first of the Magaambya's students, and they come to your aid even now. An indistinct spirit appears near each target, each wearing a different mask of the Ten Magic Warriors. The spirits then either strike their designated targets with magical energy, dealing each one 4d6 spirit damage with a basic Fortitude save, or shield them, granting their target resistance 3 to physical and spirit damage until the beginning of your next turn. You designate which targets are attacked and which are shielded. Heightened (+2) The amount of damage increases by 1d6 and the amount of resistance increases by 2.

Heightened

Heightened (+undefined): 1d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Rival Academies, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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