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Calm

Rank 2 — divine, occult (concentrate, emotion, incapacitation, manipulate, mental)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 120 feet
Duration 1 minute
You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. **Critical Success** The creature is unaffected. **Success** Calming urges impose a -1 status penalty to the creature's attack rolls. **Failure** Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm . **Critical Failure** As failure, but hostility doesn't end the effect.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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