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Carrion Mire

Rank 2 (uncommon) — arcane, divine, occult (concentrate, manipulate, void)

Source: Pathfinder Wake the Dead #4

Cast 3 actions
Components somatic, verbal
Range 30 feet
Duration 1 minute
The ground opens into a seemingly endless mass of corpse limbs, grasping at all creatures within the area to drag them down. Creatures in the area when the spell is cast or beginning their turn in the area must succeed at a Reflex save or fall Prone. When a creature in the spell's area would be healed by a vitality effect, the carrion mire attempts to counteract that effect, preventing that healing but not otherwise preventing the effect if it's counteracted.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Wake the Dead #4, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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