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Celestial Accord

Rank 1 (uncommon) — divine, occult (concentrate, emotion, good, manipulate, mental)

Source: Pathfinder #183: Field of Maidens

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 2 creatures that each have an unfriendly or worse attitude toward the other
Duration 1 minute
You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground. The emotional heat of the prior moment becomes only a memory. Each target must make a Will save. A creature currently engaged in combat can't get a result worse than success, and a target that is subject to hostility from any other creature ceases to be affected by celestial accord. **Critical Success** The creature is unaffected. **Success** The creature is filled with doubt about its own intentions and feels an urge to cooperate with the other. It has a -2 status penalty to attack rolls against the other target for 1 round. **Failure** The creature can't make hostile actions against the other target and its attitude toward the other target improves to indifferent for the spell's duration. **Critical Failure** As failure, but the creature's attitude toward the other target improves to friendly for the duration and is indifferent thereafter (until something happens to change that attitude normally).

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #183: Field of Maidens, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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