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Chilling Darkness

Rank 3 — divine (attack, cold, concentrate, darkness, manipulate, unholy)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 120 feet
Targets 1 creature
  • 5d6 cold damage
You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack. The ray deals 5d6 cold damage. If the target has the holy trait, you deal an extra 5d6 spirit damage. **Critical Success** The target takes double damage. **Success** The target takes full damage. If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target. Heightened (+1) The cold damage increases by 2d6, and the spirit damage against holy creatures increases by 2d6.

Heightened

Heightened (+undefined): 2d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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