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Contagious Idea

Cantrip (uncommon) (cantrip, concentrate, emotion, manipulate, mental, psychic)

Source: Pathfinder Dark Archive (Remastered)

Cast 2 actions
Components somatic, verbal
Range 30 feet (see text)
Targets 1 or 2 creatures other than yourself (see text)
Nothing is so contagious as a thought. You place either a pleasant thought or a terrifying one in a creature's mind. You can then plant the same thought in a second creature's mind. You can't choose a creature that's already been a target of this casting of contagious idea, nor can you choose yourself. The second target can be beyond the range of the spell, but it must be within 30 feet of the first target. Pleasant Thought The target is soothed by a pleasant memory, gaining 5 temporary Hit Points that last for 1 minute. Terrifying Thought You plant a nameless unease in the target's mind. The target must attempt a Will save. **Critical Success** The target is unaffected and is temporarily immune for 1 minute. **Success** The target is Frightened 1 and is then temporarily immune for 1 minute. **Failure** The target becomes Frightened 2. **Critical Failure** The target becomes Frightened 3. Heightened (+1) The temporary Hit Points for a pleasant thought increase by 1.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Dark Archive (Remastered), used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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