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Curse of Calamity

Rank 9 (rare) (curse, misfortune, mythic)

Source: Pathfinder War of Immortals

Cast 3 days
Range 1 mile
Targets 1 community, group, or settlement
Duration 1 year
You condemn your targets to violent misfortune. At the GM's discretion, you can target a group of individuals within range who serve the same cause, such as a nation's army, or who have a shared identity, such as members of a single faith. You can also choose to target a settlement that's a village or town, or a neighborhood community within a larger settlement. **Critical Success** As success, and the targets experience extreme accidents that threaten life, limb, or other loss. The GM adjudicates these occurrences on a case-by-case basis, but in general, the population experiences a disturbing rise in unfortunate casualties. **Success** The targets experience misfortune during even routine tasks that result in minor injuries. This bad luck increases when you're close; the first time each round a target within 15 feet of you attempts an attack roll or skill check, they must roll twice and use the worse result. **Failure** The ritual has no effect. **Critical Failure** You unwittingly curse yourself. For the next 24 hours, each caster must roll all attack rolls and skill checks twice and use the worse result.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder War of Immortals, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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