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Curse of the Spirit Orchestra

Rank 7 (uncommon) — occult (concentrate, curse, manipulate, misfortune)

Source: Pathfinder #185: A Taste of Ashes

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
Duration varies
You summon an Invisible, insubstantial group of extraplanar musicians who follow the target and play distracting music to hinder its actions. The music the musicians play is as inappropriate to the action as possible (for example, loud drumbeats as the target tries to Sneak or silly children's songs when the target tries to orate in a serious manner). The musicians can't be reasoned with or harmed. **Critical Success** The target is unaffected. **Success** Until the start of your next turn, the target must roll twice and use the worse result when it attempts a Diplomacy, Intimidation, Performance, or Stealth check. When the target rolls a critical success on any skill check, it gets a success instead. When the target rolls a failure on any skill check, it gets a critical failure instead. **Failure** As success, but the duration is 1 hour. **Critical Failure** As success, but the duration is unlimited.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #185: A Taste of Ashes, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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