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Deity's Strike

Rank 7 — divine (concentrate, force, manipulate)

Source: Pathfinder Secrets of Magic

Cast 2 actions
Components somatic, verbal
Range 500 feet
Targets 1 creature
  • 7d12 force damage
A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll. On a hit, the weapon deals 7d12 force damage, or double damage on a critical hit. After the attack, whether it succeeds or fails, divine energy bursts from the weapon in a shock wave. It emits in a 30-foot line{10-foot-wide, 30-foot-long line} starting from the target and continuing in a direction you choose. Choose an alignment your deity has (chaotic, evil, good, or lawful). Your target and any other creatures within the area of the spell take d6 spirit damage of the chosen alignment type, with a basic Reflex save. The spell gains the trait of the alignment you choose. If your deity is true neutral, the weapon doesn't create a shock wave. Heightened (9th) The force damage increases by 1d12 and the alignment damage increases by 1d6.

Heightened

Rank 9: 8d12 force damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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