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Delay Affliction

Rank 3 (uncommon) (concentrate, focus, healing, manipulate, oracle, vitality)

Source: Pathfinder Player Core 2

Cast 2 actions
Components somatic, verbal, focus
Range 30 feet
Targets 1 creature
  • 3d8 healing
With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing. The target recovers 3d8 Hit Points. You attempt to counteract any one affliction you are aware the target has, suspending its effects for 1 hour on a success rather than removing it. The target is then temporarily immune to delay affliction for 1 day. You don't need to have identified the name of the specific affliction, but you do need to be aware of it; for instance, you couldn't delay an ingested poison during its onset period unless you were aware of the poison Heightened (+1) The target recovers an additional 1d8 Hit Points, and you can attempt to suspend an additional affliction

Heightened

Heightened (+undefined): 1d8 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core 2, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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