Diamond Dust
Rank 4 (uncommon) (aura, cleric, cold, concentrate, focus, manipulate)
Source: Pathfinder Lost Omens Divine Mysteries
- 2d6 cold damage
You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust's area, any creatures targeted by that effect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by Sustaining the spell. You can Dismiss this spell.
Heightened (+2) The damage increases by 1d6.
Heightened
Heightened (+undefined): 1d6 untyped damage
Cast Diamond Dust in your encounter, tracked automatically, free, no install.
Open in PathfinderGM →