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Divine Armageddon

Rank 8 — divine (concentrate, manipulate, vitality, void)

Source: Pathfinder Secrets of Magic

Cast 2 actions
Components somatic, verbal
Range 120 feet
You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike. Creatures in the area take 10d6 void damage and 10d6 alignment damage (good, evil, lawful, or chaotic), chosen from among the alignments your deity has. If your deity is true neutral, increase the void damage by 4d6 instead of dealing alignment damage. A creature harmed by vitality damage, such as one with void healing, takes vitality damage instead of void damage from this spell. You can't cast this spell if you don't have a deity. This spell gains the trait corresponding to the alignment damage dealt. Heightened (+1) The damage increases by 1d6 void damage, 1d6 alignment damage, and 1d6 additional void and vitality damage for a true neutral deity. d6 void plus d6 spirit{Leveled Void + Spirit Damage} d6 vitality plus d6 spirit{Leveled Vitality + Spirit Damage} d6 void{Leveled Void Damage} d6 vitality{Leveled Vitality Damage}

Heightened

Heightened (+undefined):

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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