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Dominate

Rank 6 (uncommon) — arcane, divine, occult (concentrate, incapacitation, manipulate, mental)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
Duration until the next time you make your daily preparations
You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save. **Critical Success** The target is unaffected. **Success** The target is Stunned 1 as it fights off your commands. **Failure** You control the target. It gains the Controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends. **Critical Failure** As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies. Heightened (10th) The duration is unlimited.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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