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Eclipse Burst

Rank 7 — arcane, divine, primal (cold, concentrate, darkness, manipulate, void)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 500 feet
  • 8d10 cold damage
  • 8d4 void damage
A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures. Each creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect. **Critical Success** The creature is unaffected. **Success** The creature takes half damage. **Failure** The creature takes full damage. **Critical Failure** The creature takes double damage and becomes Blinded by the darkness for an unlimited duration. Heightened (+1) The cold damage increases by 1d10 and the void damage against the living increases by 1d4.

Heightened

Heightened (+undefined): 1d10 untyped damage, 1d4 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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