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Electrified Crystal Ward

Rank 3 (rare) (electricity, focus, manipulate)

Source: Pathfinder #148: Fires of the Haunted City

Cast 2 actions
Components somatic, focus
Targets 1 hinge or latch
  • 3d12 electricity damage
You create an Electric Latch Rune hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly. Heightened (+2) The hazard's damage increases by 1d12.

Heightened

Heightened (+undefined): 1d12 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #148: Fires of the Haunted City, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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