Electrified Crystal Ward
Rank 3 (rare) (electricity, focus, manipulate)
Source: Pathfinder #148: Fires of the Haunted City
- 3d12 electricity damage
You create an Electric Latch Rune hazard on the target, creating a special crystalline lock on the object. You can also substitute your spell DC for any of the hazard's listed DCs. You can have only one such hazard active at a time, and if you cast this spell while a previous electric latch rune is active, the older hazard discharges harmlessly.
Heightened (+2) The hazard's damage increases by 1d12.
Heightened
Heightened (+undefined): 1d12 untyped damage
Cast Electrified Crystal Ward in your encounter, tracked automatically, free, no install.
Open in PathfinderGM →