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Establish Ward

Rank 5 (uncommon) (attack, concentrate, focus, manipulate, sorcerer)

Source: Pathfinder Advanced Player's Guide

Cast 2 actions
Components somatic, verbal, focus
Duration 1 minute
  • 3d8 untyped damage
You bind a part of your essence to your surroundings, creating a warded area that grants you power within it, but drains you outside of it. While within the area, you can make nature's wrath Strikes by commanding plants, wind, rocks, and other natural features to attack enemies. These are melee Strikes that use your spell attack modifier, can target any creature within the ward, and deal 3d8 bludgeoning, piercing, or slashing damage. Upon Casting the Spell, you can immediately make a single nature's wrath Strike. You are Quickened while inside the ward, and can use the additional action only to make nature's wrath Strikes. You are Slowed 1 while outside the area. Heightened (+2) The area increases by 5 feet, and the Strikes deal an additional 1d8 damage.

Heightened

Heightened (+undefined): 1d8 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Advanced Player's Guide, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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