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Fabricated Truth

Rank 10 — occult (concentrate, incapacitation, manipulate, mental)

Source: Pathfinder Player Core

Cast 3 actions
Components somatic, verbal
Range 100 feet
Targets up to 5 creatures
Duration varies
Choose a single statement you want the targets to believe. The fact could be narrow, such as "a dragon is circling overhead and wants to kill me"; wide-reaching, such as "all humanoids are disguised abominations"; or conceptual, such as "if I don't live a kinder life, I'll be punished in the afterlife." The targets' experiences color how they react to this "truth" and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation. The effect of the spell depends on the targets' Will saves. If a target is already affected by fabricated truth, your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success. **Critical Success** The target doesn't believe the statement, and it knows you tried to trick it. **Success** The target doesn't believe the statement or realize you tried to trick it. **Failure** The target believes the statement for 1 week. **Critical Failure** The target believes the statement with unlimited duration.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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