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Falling Stars

Rank 9 — arcane, primal (concentrate, manipulate)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 500 feet
  • 6d10 bludgeoning damage
  • 14d6 fire damage
Area 4 40-foot bursts You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its 40-foot burst. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once. Heightened (+1) The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.

Heightened

Heightened (+undefined): 1d10 untyped damage, 2d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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