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Fear the Sun

Rank 2 — arcane, divine, occult, primal (concentrate, manipulate)

Source: Pathfinder Lost Omens Divine Mysteries

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
Duration varies
You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature is Dazzled for 1 round. **Failure** The creature is dazzled for 1 minute. **Critical Failure** The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded until the end of its next turn, as it isn't acclimated to its newly acquired light blindness. Heightened (6th) You can target up to 10 creatures.

Heightened

Rank 6:

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Divine Mysteries, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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