Fear the Sun
Rank 2 — arcane, divine, occult, primal (concentrate, manipulate)
Source: Pathfinder Lost Omens Divine Mysteries
You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
**Critical Success** The creature is unaffected.
**Success** The creature is Dazzled for 1 round.
**Failure** The creature is dazzled for 1 minute.
**Critical Failure** The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded until the end of its next turn, as it isn't acclimated to its newly acquired light blindness.
Heightened (6th) You can target up to 10 creatures.
Heightened
Rank 6:
Cast Fear the Sun in your encounter, tracked automatically, free, no install.
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