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Flame Vortex

Rank 6 — arcane, primal (air, concentrate, fire, manipulate)

Source: Pathfinder Secrets of Magic

Cast 3 actions
Components somatic, verbal
Range 120 feet
  • 3d4 bludgeoning damage
  • 3d6 fire damage
Area 5-foot radius, 40-foot tall cylinder You combine a blazing inferno and air currents into a fiery vortex. You can Cast this Spell only if you are outside or the ceiling is 40 feet or higher. All squares in the vortex are difficult terrain for flying creatures. All creatures in the area take 3d4 bludgeoning damage and 3d6 fire damage as gusts of fiery wind buffet them, with a basic Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 20 feet in a straight line. Each creature the whirlwind moves through takes the damage with a basic Reflex save. A creature can take damage from a flame vortex only once per round. Heightened (+2) The vortex deals an additional 1d4 bludgeoning damage and 1d6 fire damage.

Heightened

Heightened (+undefined): 1d4 untyped damage, 1d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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