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Foresee the Path

Cantrip (uncommon) (cantrip, concentrate, psychic)

Source: Pathfinder Dark Archive (Remastered)

Cast 1 action
Components verbal
Range 60 feet
Targets 1 ally and 1 enemy
Duration 1 minute
You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action. Make a Perception{Perception check} against the target enemy's Will DC or Deception DC, whichever is higher. The GM may judge a different DC is more appropriate if it's higher; for instance, using the Warfare Lore DC of a military captain. The target is then temporarily immune for 1 minute. **Critical Success** The target ally gains a reaction that lets it make a melee Strike against the target enemy, triggered if the enemy leaves a square within the ally's reach. If the ally already has an ability that lets it make melee Strikes as a reaction, such as Reactive Strike, the ally can forgo gaining the temporary reaction to instead gain a +2 status bonus to melee Strikes it makes as reactions. **Success** As critical success, but the status bonus an ally gets if it forgoes the reaction is +1. **Failure** The spell has no effect.

Heightened

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Dark Archive (Remastered), used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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